Kick Ass, Beat Them Down, Party On!

My grandfather is a huge proponent of the term “Might Makes Right.” He’s one of those tough old guys who lived through the Depression and WWII and walked uphill to school in the snow with no shoes on. You know, the kind that doesn’t think you need to go to the doctor unless you’ve been mauled by a bear.

Every now and then, when we have one of our family gatherings, Gramps will come over and sit down with me and retell all his stories. I, in turn, will tell him all about the new advances in technology, specifically how the Dreamcast is the wave of things to come. He’ll grumble and moan about how my generation should be tougher and not sit around wasting our minds and bodies with games like that. And in the end he will always add, “Remember, Mike. Might makes right.” I never really understood what he was trying to say until I came face to face with a problem a few weeks ago.

It was at a family gathering at my parent’s house. Nothing special, just one of those things where everyone comes over and stuffs their faces with all sorts of food, then sits down and falls asleep. I love those gatherings, mostly because stuffing myself, then being all fat and lazy are three of my favorite things to do in the world.

Anyway, my little cousins came over and, as usual, wanted to hang around with me because I’m the coolest one in the family. (Actually they are forced to hang around me because their parents say, “Go hang around with Mike.”) They know I have all the game systems and every game they could ever imagine, so all they want to do is play. I plugged in my Dreamcast and sat down to give them all a thorough thrashing.

Being a videogame geek, I know the games better than I know most other things, including women (much to my sorrow). Well, we started playing, and while I was holding my own at first, I soon started losing. I figured it was because I was all fat and lazy from the food, so I started to pay closer attention to what was going on. I was still losing. It was inconceivable to me that I could be beaten by kids not even in their teens yet. I couldn’t understand how they could be so good when the system is even younger than they are.

Then, in true preteen fashion, they began their taunts of, “you suck” and “loser!” and “why do you still live with your parents?” After a half-hour of this, I was about to go crazy. I was ready to kill the little beasties and blame it on some weird electrical shock, but that’s when my grandfather’s words echoed in my head.

“Remember, Mike. Might makes right.”

I smiled a truly evil smile then yanked the smartphone that I have and played Clash Royale because of the free gems. They whined, but I ignored it.

“It’s time to stop wasting away inside. Let’s go outside and play some real games,” I said.

We headed outside, and that was when the beatings commenced. In basketball, I stuffed their shots, stole their balls and accidentally knocked them to the ground while driving to the hoop. In baseball, when I wasn’t hitting homers, I was sliding into base which again, accidentally, knocked them down. In dodgeball, I won, mostly because they were way too scared to come anywhere near me when I had a ball. And in street hockey, I won, mostly because they somehow kept tripping over my stick.

After seeing my cousins all bruised and tired out from our real workout, I realized that Gramps was right. Might does make right. I got my ass kicked in the arena of videogames, but they didn’t stand a chance against me in the real world.

So, the moral of the story? Enjoy your videogames and learn to play them well, so you can beat all your opponents. But also get all big and strong, so when the real competitions come your way, you can kick ass there as well.

Mike planned to get into shape after writing this column but decided to test out a new Dreamcast game. He flopped down on his bed and hasn’t moved in over a week.

Clive Barker’s Undying – OVERVIEW

Your friend, Jeremiah Covenant, has called you to his giant spooky mansion to investigate the curse on his family. Your friend, Jeremiah Covenant, confesses that he once took his brothers and sisters down to a sinister ring of stones and read dark passages from a book not entirely unlike the Necronomicon, unleashing dark forces from beyond the Abyss that threatened the fabric of reality.

Your friend, Jeremiah Covenant, is a bit of a pillock.

Horror games have rarely gained much critical acclaim on the PC, despite the invaluable assistance of some of the worlds’ finest novelists, and we at Daily Radar UK are at a complete loss to explain why.

Meanwhile, in a top secret bunker…

Designer We’ve made a few crappy sub-games and put your name on the box. Any questions?

Clive Barker Can I have some money now?

One of the best was an adventure/FPS hybrid from Gremlin called Realms of the Haunting – an unsung classic, and probably more of an inspiration for Undying than Barker (who was a consultant on the project). However, unlike ROTH’s primitive Doom engine,Undying has the Unreal Tournament engine under its belt, and is easily one of the most promising scarefests on the PC to date.

Undying is an FPS in which you explore a variety of sinister locations, piecing together the detailed storyline and stopping the local monsters from tearing your face off. There are a few simple puzzles, but the bulk of the game involves getting from Point A to Point B in one piece. Although in many games this gets old fast, Undying’s ever thickening plot should keep the player’s attention, and the story is far deeper than most. The “Scrying” spell, always available, shows you a darker world behind the mundane one where paintings of young children change into cannibalistic demons, shrieks echo through rooms and sheets become stained with blood. These scenes, conversations and documents bring the plot very much to the fore, and regular visits from slobbering enemies and cruel ghosts keep your trigger finger primed…

Undying’s development team has done a superb job so far, with the monster designs especially good. The Howler is the first on the scene, a fast moving gremlin creature capable of jumping across huge distances in a single bound and, perhaps more importantly, ripping your throat out in a single swipe. Its fluid movement is a world away from Deus Ex’s lumbering characters, and the gunplay when you fight them is much more satisfying. Little touches appear throughout the game, with our favourite (read into this what you will) being the way that when you die your enemies finish the job like proper zombies – by ripping out your heart and chowing down on it. The levels are varied, ranging from the halls of Jeremiah’s estate to a horrible otherworld of ruin and depravation (we’ve always said that there aren’t enough games set in Milton Keynes) and although they are utterly linear they somehow manage to convey the feel of exploration.

We do have one major concern however. In its present state Undying is about as terrifying as a Clive Barker novel. Not the contents of one, the paperback itself. On a shelf. In Oxfam. Enemies show up exactly where you expect them to – you get so used to them sneaking up behind you whenever you step into a corridor that jogging backwards through the Covenant estate is the easiest way to stay alive. Much more careful use of light and shadow is required – Unreal is capable of some stunning effects that are woefully unused at the moment and would boost the atmosphere tremendously.

More fundamentally, Undying doesn’t seem sure whether it wants to be a tense, scary game or an action filled blaster – there aren’t really enough monsters for the latter, but after the first (very easy) section you are handed weapons with unlimited ammunition, two of which can be fired at once. Being chased through shadowy corridors to a safe spot by a fanged beast with no ammo and next to no health is scary. Knowing that you can spin around and melt it with ectoplasm at any point is not. And while we’re on the subject – ectoplasm? It’s the first spell that you acquire, and a bizarre choice. We’re aware that many folks went through a stage of wanting to be one of the Ghostbusters, but we doubt that they were thinking of Slimer…

Hopefully these worries will prove unfounded – Dreamworks has plenty of time to polish Undying, up before it hits the shelves, and it has both enormous potential and a capable team at the helm, so we’re optimistic. We’ll be back soon with the finished code, a full review and industrial strength brown pantaloons.

Deep story with Clive Barker’s seventh seal of approval
Unreal Tournament powered visuals
Powerful guns meet upgradable magic spells for a varied arsenal
Varied arsenal meets original monsters for muchos carnage and fast paced action
One of the bosses reminds us of Chris Evans. You can shoot him in the face. Excellent.

The Extraordinary Game Never Alone

One of the popular game of the year would be the “Never Alone” this game is extra ordinary and it’s a kind of game that you want to like for more. The creator for this game they somewhat collaborate some game scenario and style like the Alaskan natives and the people of Alaskan that somewhat indigenous that somewhat leave in the isolated area. The people has gentle ways of manners and has a bit dark history, in this game you will start with a young girl Inuit, her journey is to find and locate her lost family and she somehow travel around the some hazardous terrain and a life threatening path but she overcome it all because she have a company that help her to travel around.

Through the game you will gain or acquire some item or a box that filled with memories and loads of sentimental memories for her family. Never Alone game bring to its core of video game and it can played to PS3, Xbox One and PC version. This game is awesome in graphics and the visual effect it is totally sumptuous fascinating. When you go deeper down the game you will certainly encounter some packed snow drifts and also the ice- covered caves and this kind of path way somewhat cool and awesome. Great game like SimCity Buildit is being featured at official site of  simcity. You will find some desolate remains of the villages and town that somewhat filled with terrifying ambience in the air and the place is somewhat rick and damage.

Some area in the game you will encounter numerous ghost or spirits that is malevolent, they somehow appear in the screen and that they seems like a frozen painting within the icy air.

When it come to its story, this is some compelling and it is hard to escape in death like a polar bear who tries to kill you but you have to get make away just to avoid to the bear. As she takes the journey he will encounter some friends on her way. Nuna is one of the main characters in the story. As Nuna headed home or turn back home her entire village where somewhat burn down to ashes and the one who burn it down is the Ogre and Nuna fled herself to escape from the ogre and she somewhat lost her way and find herself in the Arctic Tundra. And this moment that she desperately want to find her family.

The Brilliance Displayed by a Game Called Hay Day

The arrival of one of the most anticipated titles of the past few years seems to be something akin to a gaming epiphany, so to speak. Amid rumor, bad news and confusion, SuperCell’s strange week in the videogame industry spotlight reveals nothing except that this is one company that knows games and gamers, even if everything else is up in the air.

What game are we talking about? Hay Day, of course. With its ambitious goal of taking mobile gamers to places that only PC players had been previously (online), developer Supercell has gloriously succeeded in full 3D — with vibrant, colorful textures to boot. Taking an obvious page from the premier simulators, multiplayer antics of previous series, Hay Day, in fact, more refines a formula than redefines a genre.

While countless previews have hit the web and print magazines outlining its general mechanics and gameplay, for the uninitiated, Hay Day is a farming simulation game that can either be played online.

Prepare for an overload the minute you plunge into an online room filled with Hay Day-obsessed folk speaking every language and eager to level up their characters just like you. Navigation and signing up for game is amazingly easy for first-timers, but you’ll have to contend with some strangely delayed character rendering and the annoying habit of speech “bubbles” clogging up your screen if there are tons of people in the lobby.

The structure of the game is this: to grow up a farm from scratch.But there’s a downside to every group experience, virtual or physical. Grabbing diamonds sometimes boils down to who gets to them the fastest, but this is also part of the strategy in Hay Day. Open new window for more information on Hay Day and its updated hack.

SuperCell has done a commendable job giving gamers all sorts of ways to communicate with one another, be it simple mail, cards or universal “translators.” While the universal bit doesn’t work as smoothly as we’d hoped (it makes gamers scroll through a clumsy network of preset phrases), the effort is definitely there and makes asking someone who doesn’t speak English “Where are you from?” easier than breaking out a foreign-language dictionary.

Though Sega has pulled off the unthinkable feat of placing a high-quality online farming simulation game, the project doesn’t come off without a few hitches. Yes, Hay Day does have a lot of slowdown that occurs during big farm maps with loads of elements and players running around. Yes, there is lag that will really confuse players who see their friends appearing and reappearing at odd locations on the screen. Yes, there are instances of hard crashes and soft crashes that will boot you off the server so you’ll have reconnect. Yes, the game could use more diversity in its farm designs and more brain-work in its overly simplistic “step on this switch and have a friend step on the other” puzzles

BUT (and it’s a big “but”) this is a game that’s so expertly constructed in its pick up ‘n’ play controls, mechanics, simple but well-plotted systems and painfully gorgeous graphics (SuperCell clearly gets something out of the DC that loads of other third parties can’t seem to figure out) that it’s best to keep your opinions to yourself until you’ve played it online. Then, make up your mind whether you want to trash the game (probably not) or keep playing and get your farm to level 62. For most gamers, the answer is the latter. With a high addiction factor and groundbreaking console design, this isn’t a game that any mobile owner should pass up. And it stands as a testament, flaws and all, that SuperCell, no matter what it decides to do in the future or how it’s gonna do it, is delivering the content that will dictate what most gamers will see on other systems for years to come.